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General Open Topic :: RE: Entertain Me.

Author: seana11 Posted: 03 Oct 2012 03:27:30 pm (GMT -5) http://bash.org/?354508 and http://bash.org/?55566 http://bash.org/?777977_________________ Code: -----BEGIN GEEK CODE BLOCK----- GCS d- s+:...

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Your Projects :: RE: [Prizm] PJumpingCube (Beta)

Author: flyingfisch Posted: 03 Oct 2012 04:16:32 pm (GMT -5) Why is it that when I lose blue just keeps going forever?_________________

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TI-Freak8x :: RE: [Pokemon Purple] Progress 2012

Author: tifreak8x Posted: 03 Oct 2012 05:05:41 pm (GMT -5) http://www.dragonflycave.com/rbycapture.aspx Looks like I need a little bit of this page here. The one you linked to was an interesting read,...

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Your Projects :: RE: [Prizm] PJumpingCube (Beta)

Author: helder7 Posted: 03 Oct 2012 05:28:39 pm (GMT -5) flyingfisch wrote: Why is it that when I lose blue just keeps going forever? When green wins, also happens the same._________________SiO2 +...

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Your Projects :: RE: [Prizm] PJumpingCube (Beta)

Author: krazylegodrummer56 Posted: 03 Oct 2012 05:38:26 pm (GMT -5) helder7 wrote: flyingfisch wrote: Why is it that when I lose blue just keeps going forever? When green wins, also happens the same. I...

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Your Projects :: RE: [Prizm] PJumpingCube (Beta)

Author: AHelper Posted: 03 Oct 2012 05:54:45 pm (GMT -5) This has already been fixed. I have an MCS bug that prevents me from releasing the update._________________I sleep under a pillow and stick my...

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Your Projects :: RE: Surprise: Zelda Progress

Author: ACagliano Posted: 03 Oct 2012 06:03:46 pm (GMT -5) KermMartian wrote: ACagliano wrote: Alright. One epic fail AI attempt coming right up. 0x5. jk. I'll give it a whirl. How is the AI going? I...

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General Open Topic :: RE: Candid Photos

Author: qazz42 Posted: 03 Oct 2012 06:09:19 pm (GMT -5) me at Kerm's table during Maker's Faire._________________

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Your Projects :: RE: Surprise: Zelda Progress

Author: Ashbad Posted: 03 Oct 2012 06:19:52 pm (GMT -5) I'd suggest working on the cliffs -- the perspective at the 45 and 135 degree edges is rather wacky. It's hard to distinguish between the path...

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Your Projects :: RE: Surprise: Zelda Progress

Author: ACagliano Posted: 03 Oct 2012 06:30:37 pm (GMT -5) Ashbad wrote: I'd suggest working on the cliffs -- the perspective at the 45 and 135 degree edges is rather wacky. It's hard to distinguish...

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Your Projects :: RE: Tetris 3.0

Author: KermMartian Posted: 03 Oct 2012 06:31:10 pm (GMT -5) Well, you don't seem to be using R for anything. Shouldn't you have this? Code: If not(R:Then For(I,0,2)...

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Your Projects :: RE: Surprise: Zelda Progress

Author: KermMartian Posted: 03 Oct 2012 06:32:55 pm (GMT -5) The houses are all full-on isometric, so shouldn't the cliffs be head-on isometric as well, and not have those funky flare-outs at the...

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Cemetech Announcements :: Cemetech at World Maker Faire 2012 Recap

Author: KermMartian Subject: Cemetech at World Maker Faire 2012 RecapPosted: 03 Oct 2012 06:41:21 pm (GMT -5) September 29 and 30, 2012, Cemetech made a splash showing off graphing calculator hardware...

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Your Projects :: RE: Surprise: Zelda Progress

Author: Ashbad Posted: 03 Oct 2012 06:44:05 pm (GMT -5) KermMartian wrote: The houses are all full-on isometric, so shouldn't the cliffs be head-on isometric as well, and not have those funky...

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Cemetech Announcements :: RE: Cemetech at World Maker Faire 2012 Recap

Author: elfprince13 Posted: 03 Oct 2012 06:47:30 pm (GMT -5) That's a good bit of coverage! Congratulations! Next time around we'll have to see if I can set up a minibooth for us at the Champlain...

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Your Projects :: RE: Surprise: Zelda Progress

Author: elfprince13 Posted: 03 Oct 2012 06:49:53 pm (GMT -5) You should read up on path-finding algorithms. There are some pretty easy ones you could use _________________StickFigure Graphic...

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Your Projects :: RE: Tetris 3.0

Author: LiquidMetal Posted: 03 Oct 2012 07:47:07 pm (GMT -5) I'll try that and get back to you, thanks.

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Your Projects :: RE: Tetris 3.0

Author: AHelper Posted: 03 Oct 2012 08:31:13 pm (GMT -5) on the topic of or, is TI-BASIC smart enough to stop calculating statements when the or is true? Will it optimize 'if 1 or 0+0+0+0+0 or -1'? I...

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Your Projects :: RE: Tetris 3.0

Author: KermMartian Posted: 03 Oct 2012 08:38:39 pm (GMT -5) AHelper wrote: on the topic of or, is TI-BASIC smart enough to stop calculating statements when the or is true? Will it optimize 'if 1 or...

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Calculator Hardware :: RE: Cn2.2 wireless bridge discussion

Author: geekboy1011 Posted: 03 Oct 2012 09:24:00 pm (GMT -5) http://www.ti.com/lit/ml/swru130b/swru130b.pdf just dropping this here for referance its the info sheet on the simpliciti stack and...

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