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Your Projects :: RE: Surprise: Zelda Progress

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Author: Ashbad
Posted: 03 Oct 2012 06:19:52 pm (GMT -5)

I'd suggest working on the cliffs -- the perspective at the 45 and 135 degree edges is rather wacky. It's hard to distinguish between the path and the (what I think is) grass in the village. The houses also look rather... skinny. I'd venture to say for at least that larger building in the village, you want to show a better sense of dimension, as it looks awkwardly thin -- you could fix this by showing more of the roof's top. The ladder in the second screen-portion is rather out of proportion of the rest of the environment, and seems out of place as a result. There is a LOT of banding in the water tiles, making them very harsh on the eyes (this effect grows harsher at higher pixel sizes.) Also, the village looks incredibly sparse -- no trees, signs, bushes, other minuscule landmarks? Adding some flair to the map's design results in a much more appealing sight for the player.
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