Author: ACagliano
Posted: 03 Oct 2012 06:30:37 pm (GMT -5)
The cliffs: Yes, I know. I'm not an excellent spriter, so I kind of don't know how to fix them.
The ladder: I kind of like it that way
The buildings: I could, but that would involve more sprites.
The village: Yes, I will work more on the flair once a bug with Pixelscape is resolved.
_________________
-ACagliano
Current Projects
Legend of Zelda. "Ganon's Rage"
51%
Posted: 03 Oct 2012 06:30:37 pm (GMT -5)
Ashbad wrote: |
I'd suggest working on the cliffs -- the perspective at the 45 and 135 degree edges is rather wacky. It's hard to distinguish between the path and the (what I think is) grass in the village. The houses also look rather... skinny. I'd venture to say for at least that larger building in the village, you want to show a better sense of dimension, as it looks awkwardly thin -- you could fix this by showing more of the roof's top. The ladder in the second screen-portion is rather out of proportion of the rest of the environment, and seems out of place as a result. There is a LOT of banding in the water tiles, making them very harsh on the eyes (this effect grows harsher at higher pixel sizes.) Also, the village looks incredibly sparse -- no trees, signs, bushes, other minuscule landmarks? Adding some flair to the map's design results in a much more appealing sight for the player. |
The cliffs: Yes, I know. I'm not an excellent spriter, so I kind of don't know how to fix them.
The ladder: I kind of like it that way

The buildings: I could, but that would involve more sprites.

The village: Yes, I will work more on the flair once a bug with Pixelscape is resolved.
_________________
-ACagliano
Current Projects
Legend of Zelda. "Ganon's Rage"
51%