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Website Markup & Scripting :: RE: Monthly Calendar in PHP

Author: comicIDIOT Posted: 03 Jan 2013 03:19:14 pm (GMT -5) That helped! I was able to google the error and found this post in a topic. Someone had the same error in a for loop as well. Turns out I...

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Website Markup & Scripting :: RE: Monthly Calendar in PHP

Author: KermMartian Posted: 03 Jan 2013 03:20:29 pm (GMT -5) The standard location is /var/log/apache2/error.log, although we should try setting your site to display errors instead of silently logging...

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Website Markup & Scripting :: RE: Monthly Calendar in PHP

Author: comicIDIOT Posted: 03 Jan 2013 03:31:05 pm (GMT -5) It's fine, I'll place a bookmark at the location and check it when I encounter an error. And wow, that URL above is.. I should fix that. And,...

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Contests :: RE: [Contest #9] Neon Sniper, blue edition

Author: flyingfisch Posted: 03 Jan 2013 03:45:16 pm (GMT -5) OK, just to sum up all the features: - 2 modes, campaign and survivalCampaign mode: - 10 levels - different sights - moving targetsSurvival...

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Your Projects :: Something With Text - Computer Game in Processing

Author: LincolnB Subject: Something With Text - Computer Game in ProcessingPosted: 03 Jan 2013 05:14:15 pm (GMT -5) I just started a new computer game project. I'm writing it in Processing, which is...

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Your Projects :: RE: Thunderbirds v2.0.0

Author: tifreak8x Posted: 03 Jan 2013 05:19:04 pm (GMT -5) Well that is certainly an interesting screenshot. Hope there will be more soon._________________Projects: AOD Series: 70% | FFME: 80% |...

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Your Projects :: RE: Blastlabs

Author: LincolnB Posted: 03 Jan 2013 07:02:29 pm (GMT -5) *bump* What have you been up to lately, making any progress?_________________-LincolnB

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Contests :: RE: [Contest #9] [Prizm] Zombie Gun

Author: Spenceboy98 Posted: 03 Jan 2013 10:12:37 pm (GMT -5) I'm not going to be able to enter the contest with this. I'm still going to finish it eventually though, so don't be too sad. I'm going to...

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Contests :: RE: [Contest #9] [Prizm] Lift

Author: AHelper Posted: 03 Jan 2013 11:31:32 pm (GMT -5) Screenie, plus animation, taken on-calc!!! Red number is the number of particles currently being displayed. also, animations will be choppy due...

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Contests :: RE: [Contest #9] [Prizm] Lift

Author: KermMartian Posted: 03 Jan 2013 11:32:47 pm (GMT -5) That looks awesome, AHelper; nice job! I also understand that it was very challenging for you to take that screenshot, storing each frame to...

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Contests :: RE: [Contest #9] [Prizm] Zombie Gun

Author: KermMartian Posted: 03 Jan 2013 11:34:31 pm (GMT -5) Probably because you have no Bdisp_PutDisp_DD anywhere in there, I would assume?_________________

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Contests :: RE: [Contest #9] [Prizm] Lift

Author: AHelper Posted: 04 Jan 2013 12:12:54 am (GMT -5)KermMartian wrote:That looks awesome, AHelper; nice job! I also understand that it was very challenging for you to take that screenshot, storing...

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Casio Prizm/FX Development & Programming :: [Prizm] Link makes a folder!

Author: AHelper Subject: [Prizm] Link makes a folder!Posted: 04 Jan 2013 12:25:08 am (GMT -5) The system addin Link makes, uppon connecting to USB, a folder called SAVE-F that holds a copy of all files...

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General Open Topic :: RE: Age of Empires 2

Author: KermMartian Posted: 04 Jan 2013 02:19:56 am (GMT -5) *bump* Tonight's epic Deathmatch game between Kaslai, Kaslai's friend, and myself. Look at the troop numbers in...

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Technology & Calculator Open Topic :: RE: Searching For A Computer

Author: jhonsmith Posted: 04 Jan 2013 06:55:25 am (GMT -5) The original PSU in that bundle looks pretty terrible, but a $70 750W PSU is also very suspicious. particularly if you don't expect to be...

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z80 Assembly :: Question about App headers

Author: ACagliano Subject: Question about App headersPosted: 04 Jan 2013 09:36:39 am (GMT -5) I will not be using Wabbitcode to write this app. I will be using the DCS assembler to compile this. As...

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z80 Assembly :: RE: A Random integer routine, non-library

Author: Compynerd255 Posted: 05 Jan 2013 05:51:55 pm (GMT -5)ACagliano wrote:bump....!! Also, slightly off topic: 1. Should bullet code and enemy AI position updates (in a game) occur once per cycle of...

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Casio Prizm/FX Development & Programming :: RE: pWabbit: A Prizm port of...

Author: souvik1997 Posted: 05 Jan 2013 06:06:08 pm (GMT -5) Put this in PrizmSDK-0.3/include/fxcg/keyboard.h:Code:#ifndef __KEYBOARD_H__ #define __KEYBOARD_H__ // Character codes #define KEY_CHAR_0...

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Casio Prizm/FX Development & Programming :: RE: pWabbit: A Prizm port of...

Author: KermMartian Posted: 05 Jan 2013 06:08:24 pm (GMT -5)AHelper wrote:If I ever figure out how to use the SH7724's cache, you might be able to speed up emulation a lot by:Running speed-critical...

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z80 Assembly :: RE: A Random integer routine, non-library

Author: KermMartian Posted: 05 Jan 2013 06:10:44 pm (GMT -5)ACagliano wrote:Ok. Will do! One more thing: Where can I file a bug report for WabbitCode. It crashes all the time on OS X. Hangs, then...

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