Author: ACagliano
Subject: Question about App headers
Posted: 04 Jan 2013 09:36:39 am (GMT -5)
I will not be using Wabbitcode to write this app. I will be using the DCS assembler to compile this. As such, what headers will I need to use. Something tells me:
Code:
Will not suffice.
_________________
-ACagliano
Current Projects
Legend of Zelda. "Ganon's Rage"
51%
Subject: Question about App headers
Posted: 04 Jan 2013 09:36:39 am (GMT -5)
I will not be using Wabbitcode to write this app. I will be using the DCS assembler to compile this. As such, what headers will I need to use. Something tells me:
Code:
.binarymode intel ; TI-83+ Application
.variablename "ZeldaGR"
.inclabels "ti8x.lbl" ; Label file containing equates
.deflong bjump(label) ; Jump macro
call BRT_JUMP0
.dw label
.enddeflong
.deflong bcall(label) ; Call macro
rst rBR_CALL
.dw label
.enddeflong
.defpage 0, 16*1024, $4000 ; Page 0 definition
.defpage 1, 16*1024, $4000 ; Page 1 definition
.defpage 2, 16*1024, $4000 ; Page 2 definition (May not need)
.page 0 ; Start page 0
; ← header is added in here for us
.block 128 ; Advance 128 bytes for header
jp Init
Will not suffice.
_________________
-ACagliano
Current Projects
Legend of Zelda. "Ganon's Rage"
51%