TI-Freak8x :: RE: TI-84+CSE: Checkers
Author: tifreak8x Posted: 12 Apr 2013 12:10:07 pm (GMT -5) I'm using the directional keys to move the cursor, which means I need to utilize the upper left hand keys for selection and otherwise. Using...
View ArticleGeneral Open Topic :: RE: Introduce Yourself!
Author: Wesley Subject: Presentation!Posted: 12 Apr 2013 12:18:03 pm (GMT -5) I suppose it would be appropriate to start with my calculator history . I got my first calculator, a TI-84+SE, when in...
View Articlez80 Assembly :: RE: acces from ram
Author: alex99 Posted: 12 Apr 2013 12:36:13 pm (GMT -5) well i ve tried this:Code:basic prog:"prgm a"-->str1 prgm axe axeprog: getcalc(str1)-->A ... well i know that in the points but i cant use...
View Articlez80 Assembly :: RE: acces from ram
Author: Runer112 Posted: 12 Apr 2013 12:47:12 pm (GMT -5) Ah I see, that's actually an easy fix; just change that to GetCalc("Str1"). The quotes are necessary because the GetCalc commands operate on...
View Articlez80 Assembly :: RE: acces from ram
Author: alex99 Posted: 12 Apr 2013 12:51:40 pm (GMT -5) a i see thank you and a question i know this copyCode::"A"→Str1 :length(Str1)→L :If GetCalc("prgmASDF",L)→A :Copy(Str1,A,L) :Else :Disp "Creation...
View Articlez80 Assembly :: RE: acces from ram
Author: Runer112 Posted: 12 Apr 2013 01:06:41 pm (GMT -5) That's because strings in Axe/assembly are (mostly) strings of characters, while OS program/string/equation variables are strings of tokens....
View Articlez80 Assembly :: RE: acces from ram
Author: alex99 Posted: 12 Apr 2013 01:40:07 pm (GMT -5) well i´m working on a c to basic compiler so it includes all ti data is there maby a another way???_________________new projekts (basic):...
View ArticleCemetech Labs :: RE: Google Earth -> LDraw/Minecraft ("Voxel" Decomp
Author: elfprince13 Posted: 12 Apr 2013 02:01:09 pm (GMT -5) Have you double checked that the matrices are being stored correctly? OpenGL prefers column-major indexing, but most programmers prefer...
View ArticleCemetech Labs :: RE: Google Earth -> LDraw/Minecraft ("Voxel" Decomp
Author: KermMartian Posted: 12 Apr 2013 02:05:22 pm (GMT -5) That's an excellent point. However, I dumped out a few of the transformation matrices, and they looked like this:Code:Transformed with: [[...
View ArticleCemetech Labs :: RE: Google Earth -> LDraw/Minecraft ("Voxel" Decomp
Author: elfprince13 Posted: 12 Apr 2013 02:10:27 pm (GMT -5) Sadly, that could just as easily be from the opposite convention. In homogeneous coordinates, it's just as valid to have the last column be...
View ArticleCemetech Labs :: RE: Google Earth -> LDraw/Minecraft ("Voxel" Decomp
Author: KermMartian Posted: 12 Apr 2013 02:18:02 pm (GMT -5) By the way, here's one instance of where the matrix multiplication issues I was asking about in SAX come in handy. The triangle vertices are...
View ArticleCemetech Labs :: RE: Google Earth -> LDraw/Minecraft ("Voxel" Decomp
Author: elfprince13 Posted: 12 Apr 2013 02:24:33 pm (GMT -5) The big question is how are you producing your transform? It's the downward recursion, where, I'm assuming, each sub-transformation needs to...
View ArticleCemetech Labs :: RE: Google Earth -> LDraw/Minecraft ("Voxel" Decomp
Author: KermMartian Posted: 12 Apr 2013 02:25:59 pm (GMT -5)elfprince13 wrote:The big question is how are you producing your transform? It's the downward recursion, where, I'm assuming, each...
View ArticleCasio Prizm/FX Development & Programming :: RE: krazylegodrummer56's new...
Author: krazylegodrummer56 Posted: 12 Apr 2013 02:28:47 pm (GMT -5) *Double Bump* So I was wondering how you would program, in PrizmC, a background that moves and has set interactive tiles like the...
View ArticleCasio Prizm/FX Development & Programming :: RE: krazylegodrummer56's new...
Author: KermMartian Posted: 12 Apr 2013 02:34:07 pm (GMT -5)Quote:Also what would be an easier way of checking to see if some one has four in a row or someone almost has four in a row without a TON of...
View Articlez80 Assembly :: RE: acces from ram
Author: KermMartian Posted: 12 Apr 2013 02:37:20 pm (GMT -5)alex99 wrote:well i´m working on a c to basic compiler so it includes all ti data is there maby a another way??? Here at Cemetech, we try to...
View ArticleCasio Prizm/FX Development & Programming :: RE: krazylegodrummer56's new...
Author: krazylegodrummer56 Posted: 12 Apr 2013 02:39:22 pm (GMT -5) Kinda like fall down but going horizontal._________________Projects: Learn how to program in Prizm C First C program! Tic-Tac-Toe:...
View ArticleCemetech Labs :: RE: Google Earth -> LDraw/Minecraft ("Voxel" Decomp
Author: elfprince13 Posted: 12 Apr 2013 04:14:01 pm (GMT -5) Everything there looks fine, as far as I can tell. Hopefully the problem is with the resizes._________________StickFigure Graphic...
View ArticleTI-Freak8x :: RE: Amusing/awesome Pokemon pictures
Author: elfprince13 Posted: 12 Apr 2013 04:15:55 pm (GMT -5)tifreak8x wrote:http://cheezburger.com/7245211904 That hurts. I'm waiting for someone from the red universe to appear. I literally have every...
View ArticleYour Projects :: RE: Space sim
Author: nsg Posted: 12 Apr 2013 04:28:01 pm (GMT -5) Since today is the anniversary of the first manned spaceflight, I would like to release a beta of Sky -- my space flight simulator for...
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