Programming the TI-83 Plus/TI-84 Plus :: RE: Compiler?
Author: shmibs Posted: 11 Apr 2013 04:28:57 pm (GMT -5) compiling C for the 83/4 models has already been possible for quite some time. AHelper has actually written a C-based OS._________________ ohithur
View ArticleDoors CS :: RE: something with hooks...
Author: KermMartian Posted: 11 Apr 2013 04:29:15 pm (GMT -5) It sounds like Symbolic is overriding the OS's hooks and Doors CS's hooks. Since you're talking about F1 through F5, I assume you're using a...
View ArticleTechnology & Calculator Open Topic :: RE: Looking for a Video Card
Author: tifreak8x Posted: 11 Apr 2013 04:29:19 pm (GMT -5) I think I'd be willing to spend around $100, maybe $150? I don't know how much they generally run for something considered 'decent'. I'd also...
View ArticleCasio Prizm/FX Development & Programming :: RE: Spenceboy98's OFFICIAL Prizm...
Author: Spenceboy98 Posted: 11 Apr 2013 04:29:29 pm (GMT -5) I'm trying to resize a sprite and this is the code I'm using:Code: color_t* temp = (color_t*)malloc(sizeof(sprite)*sizeof(color_t));...
View ArticleProgramming the TI-83 Plus/TI-84 Plus :: RE: Compiler?
Author: KermMartian Posted: 11 Apr 2013 04:30:37 pm (GMT -5) Yes, SDCC works, but it works exceedingly poorly. AHelper is working on using LLVM to create a better, optimizing compiler, and I'm sure...
View ArticleCALCnet 2.2 :: RE: having trouble setting up gCn (mac)
Author: KermMartian Posted: 11 Apr 2013 04:32:02 pm (GMT -5) Welcome to Cemetech, Hodograph! It sounds like you need to install the libusb-0.1 package. If you already did, then consider running the...
View ArticleTI-Freak8x :: RE: TI-84+CSE: Checkers
Author: KermMartian Posted: 11 Apr 2013 04:33:20 pm (GMT -5) That all sounds reasonable enough: selecting a checker (only of your color) then moving to a legal square and instructing the game to move...
View ArticleTI-Freak8x :: RE: TI-84+CSE: Checkers
Author: tifreak8x Posted: 11 Apr 2013 04:34:33 pm (GMT -5) Nope! I did manage to get that. That's what that super long line of equation is at the end of the post. Also, thoughts on the indicator that a...
View ArticleTI-Freak8x :: RE: TI-84+CSE: Checkers
Author: KermMartian Posted: 11 Apr 2013 04:35:35 pm (GMT -5)tifreak8x wrote:Nope! I did manage to get that. That's what that super long line of equation is at the end of the post. Also, thoughts on the...
View ArticleCemetech Labs :: RE: Google Earth -> LDraw/Minecraft ("Voxel" Decomp
Author: elfprince13 Posted: 11 Apr 2013 04:41:46 pm (GMT -5)KermMartian wrote: That all makes perfect sense to me, thanks for the great (and diagrammatic) explanation. So you're suggesting iterating...
View ArticleTI-Freak8x :: RE: TI-84+CSE: Checkers
Author: tifreak8x Posted: 11 Apr 2013 04:45:23 pm (GMT -5) Yes I will. I think I'm going to use Alpha for that, so you don't have to scroll back over to the checker and press 2nd again. And I had it...
View ArticleCemetech Labs :: RE: Google Earth -> LDraw/Minecraft ("Voxel" Decomp
Author: KermMartian Posted: 11 Apr 2013 05:04:45 pm (GMT -5) That all makes sense. I got stuck when I got to the point where I'll be taking points on the edges of edges, casting them into (or out of!)...
View ArticleTechnology & Calculator Open Topic :: RE: Looking for a Video Card
Author: TheStorm Posted: 11 Apr 2013 05:11:37 pm (GMT -5) Going dual monitor isn't an issue at all with any modern graphics card. The AMD Radeon HD 7770 (~$120) or the 7850(~$170) would be good options...
View ArticleTechnology & Calculator Open Topic :: RE: Post Your Calculator Collection
Author: merthsoft Posted: 11 Apr 2013 06:03:28 pm (GMT -5) Two new editions to my collection since the last pic: I got a pink 84+SE and swapped the faceplates out with my 84+CSE. I think the black and...
View ArticleTechnology & Calculator Open Topic :: RE: Post Your Calculator Collection
Author: tifreak8x Posted: 11 Apr 2013 06:12:26 pm (GMT -5) It's definitely unique :p I ought to see what all colors they offer in faceplates, I'd like to mod mine.._________________Projects: AOD...
View ArticleCemetech Labs :: RE: Google Earth -> LDraw/Minecraft ("Voxel" Decomp
Author: elfprince13 Posted: 11 Apr 2013 06:18:18 pm (GMT -5) My attempt would look something like this:Code: indices=np.arange(3) oboe = (indices+1)%3 # First get surface normal and edge lengths! :) #...
View ArticleCemetech Labs :: RE: Google Earth -> LDraw/Minecraft ("Voxel" Decomp
Author: KermMartian Posted: 11 Apr 2013 06:26:42 pm (GMT -5) It seemed to me (intuitively) that if we iterate over each edge paired with each other edge, drawing perpendicular rays from each edge, then...
View ArticleTI-Freak8x :: RE: Amusing/awesome Pokemon pictures
Author: tifreak8x Posted: 12 Apr 2013 08:15:53 am (GMT -5)http://themetapicture.com/pokemon-meeting/ re: the picture you posted with Ditto licking Jesse, saw that episode last night, it was awesome....
View Articlez80 Assembly :: RE: acces from ram
Author: Runer112 Posted: 12 Apr 2013 09:16:00 am (GMT -5) I would love to help, but I'm confused about what you're trying to do. I hear reals, strings, programs, copying, making, executing; but I can't...
View ArticleTI-Freak8x :: RE: TI-84+CSE: Checkers
Author: Wes Posted: 12 Apr 2013 12:05:52 pm (GMT -5)tifreak8x wrote:Yes I will. I think I'm going to use Alpha for that, so you don't have to scroll back over to the checker and press 2nd again. It...
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