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General Open Topic :: RE: Happy New Year 2013!

Author: KermMartian Posted: 01 Jan 2013 12:11:27 am (GMT -5) To celebrate I took a break from working on a video about jsTIfied to watch the ball drop in Times Square on TV. I also called my girlfriend...

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Cemetech Announcements :: RE: Announcing jsTIfied 1.0, an Online Graphing...

Author: KermMartian Posted: 01 Jan 2013 02:21:45 am (GMT -5) Sadly, I don't think that sort of feature is possible, although dragging and dropping onto jsTIfied always works to load files. In other...

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Contests :: RE: Cemetech Contest #9 Announced

Author: AHelper Posted: 01 Jan 2013 03:18:27 am (GMT -5) What would happen to ports that have core game code done, just lacking more than a few levels? (Playable, yes)_________________Aww, it's a puppy...

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Cemetech Announcements :: RE: Announcing jsTIfied 1.0, an Online Graphing...

Author: comicIDIOT Posted: 01 Jan 2013 04:49:15 am (GMT -5)Compynerd255 wrote:Essentially, what he was talking about was having each file on a TI archive website have a "Try it out" link that would...

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General Open Topic :: RE: Happy New Year 2013!

Author: comicIDIOT Posted: 01 Jan 2013 05:00:31 am (GMT -5)_________________ -Alex

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Cemetech Announcements :: RE: Announcing jsTIfied 1.0, an Online Graphing...

Author: KermMartian Posted: 01 Jan 2013 06:28:16 am (GMT -5) DOM storage is segmented by domain, not page or address or tab, so any Cemetech page or tab can access all the DOM-stored data of any other...

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Your Projects :: RE: Doors CS SDK GUI

Author: CalebHansberry Posted: 01 Jan 2013 11:32:16 pm (GMT -5) Oh yeah, I was going to reply to this. Yes, I restarted, but no, it still gives the same error. _________________"We do not understand in...

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Graphics :: RE: Pixel art request

Author: KermMartian Posted: 01 Jan 2013 11:55:01 pm (GMT -5) If I get an hour or two of downtime, I might give this a try, though no guarantees. Sounds like reasonable compensation and terms to me, at...

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Your Projects :: RE: Doors CS SDK GUI

Author: KermMartian Posted: 01 Jan 2013 11:59:31 pm (GMT -5)CalebHansberry wrote:Oh yeah, I was going to reply to this. Yes, I restarted, but no, it still gives the same error. And if you try grabbing...

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General Open Topic :: RE: Doctor Who and the Whoverse 2012 [Spoilers]

Author: KermMartian Posted: 02 Jan 2013 12:01:20 am (GMT -5)Spenceboy98 wrote:I just watched the new episode. It was amazing. I love how they get references from the original series(I watched a couple...

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Calculator Hardware :: RE: DMX driver for 83/84

Author: KermMartian Posted: 02 Jan 2013 12:14:04 am (GMT -5) Doing it that way would certainly give you a cleaner, if slightly more tangled, final product. I'd say to go for that and see what happens....

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Calculator Hardware :: RE: DMX driver for 83/84

Author: ajcord Posted: 02 Jan 2013 12:21:33 am (GMT -5) Thanks. I will post my updated code soon (later today) to make sure it works. It's my first axiom ever. I'm getting the interrupt set up so it...

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Contests :: [Contest #9] [Prizm] Lift

Author: AHelper Subject: [Contest #9] [Prizm] LiftPosted: 02 Jan 2013 12:24:42 am (GMT -5) Lift is a port/clone of the Taito game Elevator Action Returns.Original Being a fan of the game myself, I...

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Calculator Hardware :: RE: DMX driver for 83/84

Author: KermMartian Posted: 02 Jan 2013 12:29:41 am (GMT -5)ajcord wrote:Thanks. I will post my updated code soon (later today) to make sure it works. It's my first axiom ever. I'm getting the...

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Contests :: RE: [Contest #9] [Prizm] Lift

Author: KermMartian Posted: 02 Jan 2013 12:31:32 am (GMT -5) Oh wow, very ambitious! No wonder you were asking me about core gameplay vs. levels and content. Good luck getting those sprites worked...

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Contests :: RE: [Contest #9] [Prizm] Lift

Author: AHelper Posted: 02 Jan 2013 12:35:13 am (GMT -5)KermMartian wrote:Oh wow, very ambitious! No wonder you were asking me about core gameplay vs. levels and content. Good luck getting those...

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Calculator Hardware :: RE: DMX driver for 83/84

Author: ajcord Posted: 02 Jan 2013 12:49:28 am (GMT -5) Well, that was quicker than I expected. Here's my axiom. I'm not positive I have the interrupt set up correctly, but I read day 23 of ASM in 28...

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General Programming :: RE: Need help with basics of 3d programming and OpenGL

Author: SoulofDeity Posted: 02 Jan 2013 01:31:00 am (GMT -5) Rotate after you translate. glRotatef and glTranslatef do their jobs relative to the current transformation matrix.

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General Programming :: RE: Need help with basics of 3d programming and OpenGL

Author: AHelper Posted: 02 Jan 2013 01:33:32 am (GMT -5) Please know that glBegin and glEnd work on the state of the current matrix at the time called. Right now, you push the matrix, draw something,...

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z80 Assembly :: RE: Zelda Game for TI83+

Author: SoulofDeity Posted: 02 Jan 2013 01:37:38 am (GMT -5) Well, I know this is gonna be a huge disappointment and pretty predictable, but I'm not gonna be working on this anymore. Another community...

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