Casio Prizm/FX Development & Programming :: RE: Spenceboy98's OFFICIAL Prizm...
Author: Spenceboy98 Posted: 27 Dec 2012 10:09:29 pm (GMT -5) How do I fix this error?Code:../..//lib\libm.a(lib_a-w_sqrt.o): In function `sqrt':...
View ArticleGeneral Open Topic :: RE: Doctor Who and the Whoverse 2012 [Spoilers]
Author: KermMartian Posted: 28 Dec 2012 12:08:52 am (GMT -5) [quote="elfprince13"]KermMartian wrote:Thoughts in return:Quote:2) I found the snowmen to be meh as a monster. Would have been fun to see...
View ArticleCasio Prizm/FX Development & Programming :: RE: Spenceboy98's OFFICIAL Prizm...
Author: KermMartian Posted: 28 Dec 2012 12:39:57 am (GMT -5) Presumably you would include errno.h, I should think. Although the newlib math library is not really a good solution; AHelper's math library...
View ArticleCasio Prizm/FX Development & Programming :: RE: Spenceboy98's OFFICIAL Prizm...
Author: Spenceboy98 Posted: 28 Dec 2012 01:02:08 am (GMT -5) *New Problem* My raycaster that I am working on is not displaying on the screen. For some reason it is not getting to the part of the code...
View ArticleCasio Prizm/FX Development & Programming :: RE: Spenceboy98's OFFICIAL Prizm...
Author: KermMartian Posted: 28 Dec 2012 01:09:11 am (GMT -5) Perhaps it's getting stuck inside either of the while(1) loops that end with conditionally-triggered breaks? Through in some printXYs at key...
View ArticleCasio Prizm/FX Development & Programming :: RE: Spenceboy98's OFFICIAL Prizm...
Author: Spenceboy98 Posted: 28 Dec 2012 01:31:29 am (GMT -5)KermMartian wrote:Perhaps it's getting stuck inside either of the while(1) loops that end with conditionally-triggered breaks? Through in...
View ArticleCasio Prizm/FX Development & Programming :: RE: Spenceboy98's OFFICIAL Prizm...
Author: KermMartian Posted: 28 Dec 2012 02:04:18 am (GMT -5) You start with viewingangle=45, so:Code: Ya = 64; Ay = floor(playerunity / 64) * (64) - 1; Ax = playerunitx + (playerunity -...
View ArticleCasio Prizm/FX Development & Programming :: RE: Prizm Character Set
Author: KermMartian Subject: Re: Prizm Character SetPosted: 28 Dec 2012 02:06:12 am (GMT -5)AHelper wrote:Fun fact, files on the prizm can't contain these letters:Code:"*:?\<>| Got any further...
View ArticleCasio Prizm/FX Development & Programming :: RE: Prizm Character Set
Author: AHelper Posted: 28 Dec 2012 02:08:41 am (GMT -5) My justification is that BFile commands couldn't make files with those characters in the filename. Speculation is that it is just complying to...
View ArticleCasio Prizm/FX Development & Programming :: RE: Spenceboy98's OFFICIAL Prizm...
Author: Spenceboy98 Posted: 28 Dec 2012 02:08:46 am (GMT -5)KermMartian wrote:You start with viewingangle=45, so:Code: Ya = 64; Ay = floor(playerunity / 64) * (64) - 1; Ax = playerunitx...
View ArticleCasio Prizm/FX Development & Programming :: RE: Prizm Character Set
Author: KermMartian Posted: 28 Dec 2012 02:11:52 am (GMT -5)AHelper wrote:My justification is that BFile commands couldn't make files with those characters in the filename. Speculation is that it is...
View ArticleCasio Prizm/FX Development & Programming :: RE: Prizm Character Set
Author: AHelper Posted: 28 Dec 2012 02:12:43 am (GMT -5)KermMartian wrote:AHelper wrote:My justification is that BFile commands couldn't make files with those characters in the filename. Speculation is...
View ArticleCemetech Labs :: RE: NikkySim Joins IRC
Author: AHelper Posted: 28 Dec 2012 03:13:51 am (GMT -5) More late-night nikkybot chatter!#cemetech wrote:[02:03] <AHelper0> nikkybot: this code is mean [02:03] <nikkybot> code is LIFE...
View ArticleCasio Prizm/FX Development & Programming :: RE: Prizm Character Set
Author: gbl08ma Posted: 28 Dec 2012 01:25:37 pm (GMT -5) The Test Mode also has some character tests which allow to get even Chinese/Japanese (not sure) chars. Unfortunately I don't think it's possible...
View ArticleCasio Prizm/FX Development & Programming :: RE: Prizm Character Set
Author: JosJuice Posted: 28 Dec 2012 01:28:29 pm (GMT -5)gbl08ma wrote:The Test Mode also has some character tests which allow to get even Chinese/Japanese (not sure) chars.They should be Chinese since...
View ArticleCemetech Labs :: RE: NikkySim Joins IRC
Author: parrotgeek1 Posted: 28 Dec 2012 01:33:17 pm (GMT -5)Nikky Ipsum wrote: Just go rarely torrent some uploaded program. Just don't pirate. Wow. DERPPDERRP! Don't amazingly criticize yourself....
View ArticleCasio Prizm/FX Development & Programming :: RE: Prizm Character Set
Author: helder7 Posted: 28 Dec 2012 02:12:16 pm (GMT -5)gbl08ma wrote:The Test Mode also has some character tests which allow to get even Chinese/Japanese (not sure) chars. Unfortunately I don't think...
View ArticleCasio Prizm/FX Development & Programming :: RE: Prizm Character Set
Author: gbl08ma Posted: 28 Dec 2012 02:15:24 pm (GMT -5) I'm not sure the reference shown at the bottom is the multibyte code, but probably it is. Now that I'm looking at the chars again, they look...
View ArticleTechnology & Calculator Open Topic :: RE: Finally got my new lappytop
Author: Kllrnohj Posted: 28 Dec 2012 05:46:47 pm (GMT -5)KermMartian wrote:In that case, I can't really see the benefits of using Windows 8 over Windows 7 at all. It would seem to me that any slight...
View ArticleTechnology & Calculator Open Topic :: Searching For A Computer
Author: Aes_Sedia5 Subject: Searching For A ComputerPosted: 28 Dec 2012 07:45:33 pm (GMT -5) I am taking some classes next semester that will require a better computer than i have right now. I have...
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