Contests :: RE: [Contest #9] Settlers of Koprulu
Author: elfprince13 Posted: 14 Nov 2012 06:19:56 pm (GMT -5)Ashbad wrote:What an ingenious use of stat plots! In addition, I'm amused with the scientific approach that you're using to plan the game's...
View ArticleTI-BASIC :: RE: Hit-testing with Output
Author: merthsoft Posted: 14 Nov 2012 06:32:39 pm (GMT -5)LuxenD wrote:its also a ton wrong: it made an up-down oriented program, where im using a platformer veiw.It's not wrong, it's just for a...
View ArticleTI-BASIC :: RE: Hit-testing with Output
Author: LuxenD Posted: 14 Nov 2012 06:51:06 pm (GMT -5) nono, i fixed something else. i tried implementing this site's idea on my version, but to no avail. like i said, id like to try and keep my...
View ArticleYour Projects :: RE: Kjix Compression
Author: LuxenD Posted: 14 Nov 2012 06:54:01 pm (GMT -5) Kerm, you asked about doing this in Basic or Asm, and i want to know how in the world you would be able to compress programs in Basic? even...
View ArticleTI-BASIC :: RE: Hit-testing with Output
Author: KermMartian Posted: 14 Nov 2012 06:57:04 pm (GMT -5) Well, you use the sub() command to get a substring out of a string, and sub(StrN,X,1) will pluck out the single character at position X from...
View ArticleTI-BASIC :: RE: Hit-testing with Output
Author: LuxenD Posted: 14 Nov 2012 07:01:12 pm (GMT -5) not scrolling. ive used Sub, but is the Y*width+x how you find where that one charecter is? Imagine S as the postion of a character--its what im...
View ArticleTI-BASIC :: RE: Hit-testing with Output
Author: tifreak8x Posted: 14 Nov 2012 07:13:11 pm (GMT -5) About midway through the tutorial I linked, I showed how to do it in Strings, I just failed to label the sections properly. If you are using a...
View ArticleTI-BASIC :: RE: Hit-testing with Output
Author: LuxenD Posted: 14 Nov 2012 07:14:41 pm (GMT -5) yeah, thats my super slow way i tried before. ill be insistent on the X and Y; like i said, i just cant figure out a mathematical way to figure...
View ArticleTI-BASIC :: RE: Hit-testing with Output
Author: tifreak8x Posted: 14 Nov 2012 07:18:06 pm (GMT -5) Just curious, was it slower than this: _________________Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% |...
View ArticleTI-BASIC :: RE: Hit-testing with Output
Author: KermMartian Posted: 14 Nov 2012 07:23:18 pm (GMT -5)LuxenD wrote:yeah, thats my super slow way i tried before. ill be insistent on the X and Y; like i said, i just cant figure out a...
View ArticleYour Projects :: RE: Kjix Compression
Author: KermMartian Posted: 14 Nov 2012 07:24:36 pm (GMT -5)LuxenD wrote:Kerm, you asked about doing this in Basic or Asm, and i want to know how in the world you would be able to compress programs in...
View ArticleTI-BASIC :: RE: Hit-testing with Output
Author: LuxenD Posted: 14 Nov 2012 07:24:55 pm (GMT -5) yeah, maybe 1/6 a sec or so difference.waiting a half sec to move, sure this is better than my 2-sec version. like i said, it had to rebuild the...
View ArticleTI-BASIC :: RE: Hit-testing with Output
Author: KermMartian Posted: 14 Nov 2012 07:26:56 pm (GMT -5) You don't put the moving X in the string; the string is just the game level. You output the level string at 1,1, then output the X at...
View ArticleContests :: Cemetech Contest #9 Announced
Author: KermMartian Subject: Cemetech Contest #9 AnnouncedPosted: 14 Nov 2012 08:13:00 pm (GMT -5) Over the past few weeks, we have accrued a six-page topic with suggestions from our loyal Cemetech...
View ArticleContests :: RE: Cemetech Contest #9 Announced
Author: CDI Posted: 14 Nov 2012 08:18:02 pm (GMT -5) I am looking forward to this contest! I should try my best to get ahold of my 84+SE or perhaps break down and use an emulator to get work done as...
View ArticleContests :: RE: Cemetech Contest #9 Announced
Author: elfprince13 Posted: 14 Nov 2012 08:20:26 pm (GMT -5) I have to say that jsTIfied + Sourcecoder provide one of the fastest workflows I've ever had the pleasure of for a TI-8x...
View ArticleContests :: RE: Cemetech Contest #9 Announced
Author: CDI Posted: 14 Nov 2012 08:21:35 pm (GMT -5)elfprince13 wrote:I have to say that jsTIfied + Sourcecoder provide one of the fastest workflows I've ever had the pleasure of for a TI-8x device. I...
View ArticleContests :: RE: Cemetech Contest #9 Announced
Author: DJ_O Posted: 14 Nov 2012 08:30:47 pm (GMT -5) This shall be interesting. I wish good luck to those who will participate. By the way, I assume that since the rules allow modified ports and...
View ArticleContests :: RE: Cemetech Contest #9 Announced
Author: JoeYoung Posted: 14 Nov 2012 08:36:48 pm (GMT -5) what counts as a computer
View ArticleContests :: RE: Cemetech Contest #9 Announced
Author: DJ_O Posted: 14 Nov 2012 08:39:56 pm (GMT -5)JoeYoung wrote:what counts as a computer Anything that can run Starcraft._________________ Eurodance/hardcore artist since 2002, power metal since...
View Article