TI-Freak8x :: RE: Amusing/awesome Pokemon pictures
Author: technomonkey76 Posted: 23 Mar 2013 10:33:14 pm (GMT -5) It doesn't update often, but here's a webcomic.http://www.rarecandytreatment.com/_________________
View ArticleGeneral Programming :: RE: [C] Open different files for different languages
Author: calc84maniac Posted: 23 Mar 2013 10:52:36 pm (GMT -5) You're really not supposed to modify string constants (they're called constants for a reason). It might be generally better if you define a...
View ArticleGeneral Programming :: RE: [C] Open different files for different languages
Author: KermMartian Posted: 23 Mar 2013 10:57:52 pm (GMT -5) Indeed, modifying a string constant like that is shady at best and a segfault at worst. Calc84's suggestion is pretty much the way you...
View ArticleGeneral Programming :: RE: [C] Open different files for different languages
Author: Tari Posted: 23 Mar 2013 10:58:54 pm (GMT -5)calc84maniac wrote:You're really not supposed to modify string constants (they're called constants for a reason).They're only constant if declared...
View ArticleSourceCoder :: RE: SourceCoder 2.5: Updates and Features
Author: KermMartian Posted: 23 Mar 2013 10:59:04 pm (GMT -5) Thanks for saying so, ParkerR! Does that therefore mean that you found my fix to be functioning? I can't say I'm focusing too much effort on...
View ArticleYour Projects :: RE: z80 emulator for Nspire
Author: KermMartian Posted: 23 Mar 2013 11:01:00 pm (GMT -5) That looks great, thanks jacobly (and ParkerR for the video). I am of course happy to see that Doors CS works properly in the emulator,...
View ArticleGeneral Programming :: RE: [C] Open different files for different languages
Author: KermMartian Posted: 23 Mar 2013 11:03:14 pm (GMT -5)Tari wrote:calc84maniac wrote:You're really not supposed to modify string constants (they're called constants for a reason).They're only...
View ArticleGeneral Programming :: RE: [C] Open different files for different languages
Author: Tari Posted: 23 Mar 2013 11:04:06 pm (GMT -5) Edited after I noticed it's a pointer. He's discarding the implicit const qualifier from the string literal, so that should emit a warning (and it...
View ArticleGeneral Programming :: RE: [C] Open different files for different languages
Author: technomonkey76 Posted: 23 Mar 2013 11:23:13 pm (GMT -5) Thanks, guys. I've been working with C++ a bit recently and have gotten used to using the string class, but I've been wanting to keep...
View ArticleOther & Upcoming Projects :: RE: jsTIfied 1.0 Release Candidate 1
Author: KermMartian Posted: 23 Mar 2013 11:54:02 pm (GMT -5)merthsoft wrote:Right, I meant, like, have a button that does it afterwards, so you can save it if you want, or just upload it. Maybe even...
View Articlez80 Assembly :: RE: Assembler stopped working
Author: KermMartian Posted: 23 Mar 2013 11:55:17 pm (GMT -5) Aha, glad you rescued it. I'm a bit baffled, since BinPac8x is built to work in both Python 2.x and Python 3.x, but that'll be an...
View ArticleTI-BASIC :: RE: 84+CSE: Fun little programs
Author: KermMartian Posted: 23 Mar 2013 11:57:36 pm (GMT -5) *bump* I wrote a drop-in replacement for Graph3D v4.0's rendering engine (a TI-BASIC 3D grapher I wrote long ago). Although the colors...
View ArticleYour Projects :: RE: [PRIZM BASIC] Equation
Author: KermMartian Posted: 24 Mar 2013 12:04:40 am (GMT -5) It seems to not like your spaces, semicolons, and STO-> symbols. I would make sure those aren't weird alternative symbols._________________
View ArticleYour Projects :: RE: gCAS3 - Finally being written!
Author: AHelper Posted: 24 Mar 2013 04:11:57 am (GMT -5) More updates:Matching parser works and was able to read "{+ a[,x,p] b[,x,p]}" properly. I will work on the tree matching function soon.Functions...
View Articlez80 Assembly :: RE: graphics problem
Author: LuxenD Posted: 24 Mar 2013 07:51:34 am (GMT -5) your right, that was the problem. now, how do you change the "Dirty Screen" flag? or, flags, in general._________________if a man empties his...
View ArticleTI-BASIC :: RE: 84+CSE: Fun little programs
Author: tifreak8x Posted: 24 Mar 2013 08:30:40 am (GMT -5) So where's the code to these 2 things? :p_________________Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% |...
View ArticleTI-Freak8x :: RE: TI-84+CSE: Connect4
Author: tifreak8x Posted: 24 Mar 2013 05:41:02 pm (GMT -5) So, what I have left to do: 1. Make it so it will clear out the spaces that are used 2. Make it so you keep on playing instead of dropping out...
View ArticleCasio Prizm/FX Development & Programming :: RE: Multithreading in PRIZM C
Author: Ashbad Subject: Re: Multithreading in PRIZM CPosted: 24 Mar 2013 05:43:46 pm (GMT -5)balping wrote:Is multithreading possible using C in the sdk? If yes, how? If not, is there a workaround...
View ArticleTI-Freak8x :: RE: TI-84+CSE: Connect4
Author: Ashbad Posted: 24 Mar 2013 05:55:11 pm (GMT -5) Perhaps add an option to turn the coin-drop animation off? The animation is done really well, but having the option to play faster could appeal...
View ArticleTI-Freak8x :: RE: TI-84+CSE: Connect4
Author: DJ_O Posted: 24 Mar 2013 06:02:41 pm (GMT -5) Have you thought about using "Text(-1" to erase the coin at the top of the screen when moving it around? It would be much faster than erasing it...
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