Your Projects :: LineRider in Axe for TI83/84+SE
Author: Dapianokid Subject: LineRider in Axe for TI83/84+SEPosted: 16 Jan 2013 04:30:18 pm (GMT -5) Im writing a viable LineRider port in Axe, for people to take the game with them wherever! It...
View ArticleYour Projects :: RE: LineRider in Axe for TI83/84+SE
Author: comicIDIOT Posted: 16 Jan 2013 04:53:52 pm (GMT -5) I remember when this came out and was all the rage. I look forward to this port _________________ -Alex
View ArticleYour Projects :: RE: LineRider in Axe for TI83/84+SE
Author: Spenceboy98 Posted: 16 Jan 2013 05:22:15 pm (GMT -5) I remember when I used to love this game. Good luck!
View ArticleContests :: RE: Cemetech Contest #9 Ending Soon
Author: DoctorBacon Posted: 16 Jan 2013 07:56:44 pm (GMT -5) I want to port SDL Sopwith to TI 83 plus, but Kerm's book hasn't arrived yet! I won't make the deadline, most likely. Can I expect another...
View ArticleCasio Prizm/FX Development & Programming :: RE: Useful Prizm Routines
Author: KermMartian Posted: 16 Jan 2013 09:13:48 pm (GMT -5) I didn't make these, but I can't seem to find them anywhere in this thread, so here goes:Code:unsigned int random(void); unsigned int...
View ArticleCasio Prizm/FX Development & Programming :: RE: Spenceboy98's OFFICIAL Prizm...
Author: Tari Posted: 16 Jan 2013 09:41:15 pm (GMT -5) You pass it a buffer; the tutorial is rather poor there. You appear to be passing it a constant literal, when you need to give it a pointer to...
View ArticleDoors CS :: RE: Doors CS 7 Bug Reports
Author: KermMartian Posted: 16 Jan 2013 11:37:49 pm (GMT -5) GinDiamond: I've never run across that issue before. Also, GRAPH and MODE don't quite from the DCS-wrapped TI-BASIC editor to the shell, as...
View ArticleContests :: RE: Cemetech Contest #9 Ending Soon
Author: KermMartian Posted: 16 Jan 2013 11:39:32 pm (GMT -5)DoctorBacon wrote:I want to port SDL Sopwith to TI 83 plus, but Kerm's book hasn't arrived yet! I won't make the deadline, most likely. Can I...
View ArticleCalculator Hardware :: RE: On the Repair of TI-83+ LCDs
Author: shmibs Posted: 16 Jan 2013 11:54:48 pm (GMT -5) /me is having missing row issues on an 84+ i've opened it up and removed the foil. what next? oh, and, on a slightly related note (brought up by...
View ArticleDoors CS :: RE: Doors CS 7 Bug Reports
Author: Deep Thought Posted: 17 Jan 2013 12:04:06 am (GMT -5) Yes it is, on OS 2.43. I also had an assembly program crash once, though I don't remember how it happened. (Forgot to post a bug report...
View ArticleCalculator Hardware :: RE: On the Repair of TI-83+ LCDs
Author: KermMartian Posted: 17 Jan 2013 12:08:36 am (GMT -5) I have a very nice Fluke 79 multimeter, but those are quite expensive indeed. RadioShack has some multimeters that are decent enough for a...
View ArticleDoors CS :: RE: Doors CS 7 Bug Reports
Author: KermMartian Posted: 17 Jan 2013 12:10:11 am (GMT -5) Deep, and if you do :42<newline>:prgmSAMPLE, it works? That sounds more like a problem with the BASIC interpreter than Doors CS to me,...
View ArticleGeneral Open Topic :: RE: Introduce Yourself!
Author: ethentianknight Subject: Ethentianknight- that's me!Posted: 17 Jan 2013 12:12:51 am (GMT -5) Hello everyone, I'm here to learn how to program better than I'm faring now. I have an Nspire CX...
View ArticleGeneral Open Topic :: RE: Introduce Yourself!
Author: KermMartian Subject: Re: Ethentianknight- that's me!Posted: 17 Jan 2013 12:14:47 am (GMT -5)ethentianknight wrote:Hello everyone, I'm here to learn how to program better than I'm faring now. I...
View ArticleDoors CS :: RE: Doors CS 7 Bug Reports
Author: Deep Thought Posted: 17 Jan 2013 12:17:29 am (GMT -5) Using a prgmSAMPLE containing only "Disp Ans." With DoorsCS hook: Without DoorsCS hook: With or without DoorsCS hook:_________________
View ArticleYour Projects :: nVenture, An Nspire RPG
Author: ethentianknight Subject: nVenture, An Nspire RPGPosted: 17 Jan 2013 12:27:18 am (GMT -5) This is nVenture, an RPG for the TI-Nspire I hope to eventually make a full-fledged campaign with...
View ArticleContests :: [Contest #9] [TI-Nspire] nVenture
Author: ethentianknight Subject: [Contest #9] [TI-Nspire] nVenturePosted: 17 Jan 2013 01:05:07 am (GMT -5) Nventure, an RPG boasting more than any of its' precursors to calculator role-playing. The...
View ArticleContests :: RE: [Contest #9] [Prizm] Lift
Author: AHelper Posted: 17 Jan 2013 03:23:09 am (GMT -5) Work on crouching is done and am now hammering the hell out of the thugs in a last-ditch effort to get this project far enough to...
View ArticleContests :: RE: [Contest #9] Settlers of Koprulu
Author: AHelper Posted: 17 Jan 2013 03:50:47 am (GMT -5) Are you using the latest build of SDCC, or are you using the revision number I suggested before the optralloc branch...
View ArticleContests :: RE: Cemetech Contest #9 Ending Soon
Author: LuxenD Posted: 17 Jan 2013 09:46:10 am (GMT -5) sounds like what i was thinking for Z80. while a contest would challenge me to go faster, i might/could/definently_would miss some very important...
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