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Contests :: RE: [Contest #9] [Prizm] Electric Moon

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Author: Compynerd255
Posted: 17 Nov 2012 06:14:16 pm (GMT -5)

zeldaking wrote:
Okay big bump. Here is the beginning of what I am going to hopefully get done today.

huge giant cutscene stuff

You can do whatever you want to do in whatever order you want, but I personally believe that gameplay is the most important thing to get working as soon as possible - that's the route I'm taking with the Futility port. You can write the cutscene algorithm, but I would save content implementation for when your brain doesn't feel like coding.
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