Author: Compynerd255
Posted: 03 Oct 2012 02:18:24 pm (GMT -5)
So, I've been implementing the 1-on-1 in Cn2, and I am running into a confusing bug:
Setup: An 83 Plus (1.19) and an 84 Plus SE (2.43) are linked via an I/O cable. Both are running DCS 7.1, and have the same version of Eitrix installed.
1. I start Eitrix on one calculator and put it into link discovery mode, which listens for packets, then starts sending broadcasts.
2. I start Eitrix on the other calculator and put it into link discovery mode. The second calculator immediately recieves the first calculator's packet, and starts sending a reply packet.
3. Both calculators display the message that indicate that they have another player's address, right before the game starts.
4. But before one game loop gets a chance to update the screen, both calculators crash.
Additionally, if I comment out the in-game link logic (e.g. neither calc is actually listening to Cn2 during the game) and start with the 84 Plus SE, the 83 Plus crashes, but the 84 Plus runs fine!
Now, I have a question: for testing purposes, is it OK to post an unstable program to the Cemetech archives to get other users to reproduce the bug, analyze the source, and the like?
@Kerm: And thanks for offering to share the code with me. I don't think that it will be that useful to me, however, since this game is written in Axe, not ASM.
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Posted: 03 Oct 2012 02:18:24 pm (GMT -5)
So, I've been implementing the 1-on-1 in Cn2, and I am running into a confusing bug:
Setup: An 83 Plus (1.19) and an 84 Plus SE (2.43) are linked via an I/O cable. Both are running DCS 7.1, and have the same version of Eitrix installed.
1. I start Eitrix on one calculator and put it into link discovery mode, which listens for packets, then starts sending broadcasts.
2. I start Eitrix on the other calculator and put it into link discovery mode. The second calculator immediately recieves the first calculator's packet, and starts sending a reply packet.
3. Both calculators display the message that indicate that they have another player's address, right before the game starts.
4. But before one game loop gets a chance to update the screen, both calculators crash.
Additionally, if I comment out the in-game link logic (e.g. neither calc is actually listening to Cn2 during the game) and start with the 84 Plus SE, the 83 Plus crashes, but the 84 Plus runs fine!
Now, I have a question: for testing purposes, is it OK to post an unstable program to the Cemetech archives to get other users to reproduce the bug, analyze the source, and the like?
@Kerm: And thanks for offering to share the code with me. I don't think that it will be that useful to me, however, since this game is written in Axe, not ASM.
_________________
Visit Betafreak Games: http://www.betafreak.com
Help Me Pay for College:
- Sign up for Fastweb through my referal link!