Author: KermMartian
Posted: 15 Apr 2013 11:16:47 pm (GMT -5)
That's exactly what the issue is. I sank it 30 meters below the ground to make it fit under the sky. I haven't yet experimented with breaking the game's 256-meter sky limit, although I'm hopeful that it will be doable.
This evening I also worked on some optimizations that speed things up by about a factor of 8, checked that the ray-casting is working to only fill a single voxel, and resolved a few corner-case inaccuracies. I also made it fill in glass where there are translucent voxels, which makes the American Museum of Natural History's Rose Space Center look awesome.
Thanks, comic! Now that the voxelizer is acting pretty reliably, I'm going to start on the terrain generator.
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Posted: 15 Apr 2013 11:16:47 pm (GMT -5)
comicIDIOT wrote: |
It looks like the building is placed a few layers above bedrock and the grass only appears infront of the building because of the angle at which Kerm took the photo. You may notice the box the building is in is only as wide as it needs to be (to each corner of the building) from the second photo. |
This evening I also worked on some optimizations that speed things up by about a factor of 8, checked that the ray-casting is working to only fill a single voxel, and resolved a few corner-case inaccuracies. I also made it fill in glass where there are translucent voxels, which makes the American Museum of Natural History's Rose Space Center look awesome.
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Great job, guys. Can't wait to start seeing - and navigating - a scale model of something soon ![]() |
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