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Cemetech Labs :: RE: Google Earth -> LDraw/Minecraft ("Voxel" Decomp

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Author: KermMartian
Posted: 09 Apr 2013 09:52:07 pm (GMT -5)

elfprince13 wrote:
Are you already using double precision? Because it seems like very poor model design indeed if you need astronomical-scale values to represent it.
I'm using doubles, but there's no precision issue.

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[edit]
Wait, wtf? Why are you doing division to calculate a determinant? That seems wrong.
I didn't speak precisely. I use the determinant as an intermediate step towards computing barycentric coordinates on a triangle, and if the determinant is zero, that subsequent computation will divide by zero. I'm trying to understand what causes this case.
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