Author: tr1p1ea
Posted: 02 Apr 2013 07:53:32 pm (GMT -5)
If i can find the time i *may* make something with a sprite so you can jump around and such, but an actual game is unlikely
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This demo uses 4-bit (nibbles) per pixel and is palette driven. This test only makes use of 15-colours and palettes can be loaded before any drawing operation. Sprites can be a different set of 16-colours when compared to tiles etc ... if that makes sense. This introduces some overhead when drawing so it could be even speedier given some modification, but i think its a nice balance of space vs speed atm.
The map is 168x15 bytes and there 71 tiles where each tile is 32 bytes.
Posted: 02 Apr 2013 07:53:32 pm (GMT -5)
If i can find the time i *may* make something with a sprite so you can jump around and such, but an actual game is unlikely

This demo uses 4-bit (nibbles) per pixel and is palette driven. This test only makes use of 15-colours and palettes can be loaded before any drawing operation. Sprites can be a different set of 16-colours when compared to tiles etc ... if that makes sense. This introduces some overhead when drawing so it could be even speedier given some modification, but i think its a nice balance of space vs speed atm.
The map is 168x15 bytes and there 71 tiles where each tile is 32 bytes.