Author: tifreak8x
Posted: 31 Mar 2013 10:04:35 am (GMT -5)
Which means that, technically, it's already all set up and ready to go in there for us to be able to choose our own backgrounds for Text(. That's all I'm getting at, and they can do it within TextColor(, which wouldn't kill compatibility at all using the Text( command.![Smile]()
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Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources.
Posted: 31 Mar 2013 10:04:35 am (GMT -5)
KermMartian wrote: | ||
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Which means that, technically, it's already all set up and ready to go in there for us to be able to choose our own backgrounds for Text(. That's all I'm getting at, and they can do it within TextColor(, which wouldn't kill compatibility at all using the Text( command.

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Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources.