Author: tifreak8x
Posted: 28 Mar 2013 01:51:48 pm (GMT -5)
Heh, yeah, I don't think I'm going to worry about plotting ahead too much; scanning on its turn and making a move based on the checkers at that time would be most efficient for a calc version, I think.![Smile]()
I still haven't even looked into writing AI code for Connect 4 yet. :/
_________________
Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources.
Posted: 28 Mar 2013 01:51:48 pm (GMT -5)
Heh, yeah, I don't think I'm going to worry about plotting ahead too much; scanning on its turn and making a move based on the checkers at that time would be most efficient for a calc version, I think.

I still haven't even looked into writing AI code for Connect 4 yet. :/
_________________
Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources.