Author: Ashbad
Posted: 22 Oct 2012 06:09:10 pm (GMT -5)
I'll be blunt. I think the idea of a pure assembly contest is absolutely terrible, especially the idea of a sh4a contest that is separate from a C contest (It just sounds like pointless masochism to me, and an excuse to give games written in sh4a a chance at winning a prize by not subjecting them to competition with C games.) I can (barely) see the point of a pure z80 separation, but a segregation between sh4a and C is absolutely ridiculous, especially considering that writing in assembly on the Prizm yields little to no benefit in terms of optimization over writing in C. I also favor an Axe/z80 combined category -- games should be judged not on how difficulty of development, nor the amount extra work an author had to dedicate in the development phase, but rather the quality of the game. It both encourages Assembly programmers to rise to the challenge before them, and allows Axe programmers to be accepted as serious contenders as well (since, if this will be a game contest... the overall goal will be to make a game, right?) My thought is, regarding the sh4a idea again, that contestants should be allowed to pick between extra work and getting the job done with C -- but they should NOT get extra consideration for doing so.
Were BASIC not so flawed, I'd even subject games written in it to the same Axe/ASM supercategory; however, BASIC games cannot achieve the same technical standards as their ASM/Axe counterparts, so it would be immensely unfair. Axe and Assembly games can produce comparable results, so they should be on a level playing field.
As for Compynerd's idea, it's not a bad one, but I don't see it being a popular one among contenders. I like the idea of an open-ended, genre-limited guideline instead, as such an arrangement would attract the most entries.
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What has fanfiction has Ashbad written lately?
We should totally find out by clicking this link.
Posted: 22 Oct 2012 06:09:10 pm (GMT -5)
I'll be blunt. I think the idea of a pure assembly contest is absolutely terrible, especially the idea of a sh4a contest that is separate from a C contest (It just sounds like pointless masochism to me, and an excuse to give games written in sh4a a chance at winning a prize by not subjecting them to competition with C games.) I can (barely) see the point of a pure z80 separation, but a segregation between sh4a and C is absolutely ridiculous, especially considering that writing in assembly on the Prizm yields little to no benefit in terms of optimization over writing in C. I also favor an Axe/z80 combined category -- games should be judged not on how difficulty of development, nor the amount extra work an author had to dedicate in the development phase, but rather the quality of the game. It both encourages Assembly programmers to rise to the challenge before them, and allows Axe programmers to be accepted as serious contenders as well (since, if this will be a game contest... the overall goal will be to make a game, right?) My thought is, regarding the sh4a idea again, that contestants should be allowed to pick between extra work and getting the job done with C -- but they should NOT get extra consideration for doing so.
Were BASIC not so flawed, I'd even subject games written in it to the same Axe/ASM supercategory; however, BASIC games cannot achieve the same technical standards as their ASM/Axe counterparts, so it would be immensely unfair. Axe and Assembly games can produce comparable results, so they should be on a level playing field.
As for Compynerd's idea, it's not a bad one, but I don't see it being a popular one among contenders. I like the idea of an open-ended, genre-limited guideline instead, as such an arrangement would attract the most entries.
_________________
What has fanfiction has Ashbad written lately?
We should totally find out by clicking this link.