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Your Projects :: RE: Chambers - A Roguelike for the 83/84+ [Completed]

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Author: Phero
Posted: 12 Mar 2013 12:48:38 pm (GMT -5)

I forgot to add, about the toxic gas rooms...

One of the items *does* reduce the damage dealt in the toxic gas rooms, but that's a secret too Smile

At one stage, I had made the flare "ignite" the gas, dealing damage to anything in a "fire" space as well as destroying the gas, but removed it since I did not want to make the flare overly valuable as an item and did not want to add a separate item just for this purpose. I found that when this was the case, there was an over-reliance on keeping at least 2 flares in inventory (1 to use at a moment's notice, and another "just in case" flare), and it really broke the flow of the game and inventory management.


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