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Your Projects :: RE: Cemetech Rally: 4-bit PriZm endurance test

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Author: Ashbad
Posted: 13 Sep 2012 02:54:03 pm (GMT -5)

The_Coded wrote:
Thanks ashbad, I've read over the references for LuaZM for 2 days now, but looking at the code I have so far, I can't see where as of yet I need the ZMG commands


You'll need them for all graphical operations, key detection, and if the game uses tick counts or timers, that too then. What you have so far won't need to touch the ZMG library, but later mechanics such as rendering and key input reactions will depend upon it.
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