Author: Xeda112358
Posted: 26 Feb 2013 10:19:09 am (GMT -5)
Yes, that makes sense. If I do grayscale, I probably won't need to worry about the size of the player sprite. I am a little worried about how it will look when the screen is scrolling (I am not sure if there will be a lag). I will try to see how it looks, if it looks decent, I will keep it gray![Smile]()
Posted: 26 Feb 2013 10:19:09 am (GMT -5)
merthsoft wrote: |
I don't think a cap is necessary; I guess what I'd do is make it so it's 2 less wide-and-tall than the walls, until the walls are as small as it can be, then just make it as small as it can be. Like, if the walls are 5x5, make the dude 3x3. If the walls are 3x3, make it 1x1. If the walls are 1x1, make it 1x1. Does that make sense? Alternately, greyscale the dude. |
Yes, that makes sense. If I do grayscale, I probably won't need to worry about the size of the player sprite. I am a little worried about how it will look when the screen is scrolling (I am not sure if there will be a lag). I will try to see how it looks, if it looks decent, I will keep it gray
