Author: geekboy1011
Posted: 24 Jan 2013 03:20:41 pm (GMT -5)
hmm I wonder if I should just store them as reals actually. In asm it would look the same and the user is not supposed to be arbitrarily messing with Ids anyway. and a broadcast frame would be a real of 0.
The other plus side is the code and data needed would be a lot smaller and reusable. (will be able to compact all the data copy routines into one call)
_________________
Cadan: CD : My (first?!?) mod of the cadan engine for a not so demoified version of the game :HOLD
Cn2.2 Wireless Bridge : Still in the design phase.
Contest #9 Cn2.2 Ika Shmup
Posted: 24 Jan 2013 03:20:41 pm (GMT -5)
hmm I wonder if I should just store them as reals actually. In asm it would look the same and the user is not supposed to be arbitrarily messing with Ids anyway. and a broadcast frame would be a real of 0.
The other plus side is the code and data needed would be a lot smaller and reusable. (will be able to compact all the data copy routines into one call)
_________________
Cadan: CD : My (first?!?) mod of the cadan engine for a not so demoified version of the game :HOLD
Cn2.2 Wireless Bridge : Still in the design phase.
Contest #9 Cn2.2 Ika Shmup