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CALCnet 2.2 :: RE: Basic Asm( Utility for Cn2.2

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Author: geekboy1011
Posted: 24 Jan 2013 03:20:41 pm (GMT -5)

hmm I wonder if I should just store them as reals actually. In asm it would look the same and the user is not supposed to be arbitrarily messing with Ids anyway. and a broadcast frame would be a real of 0.

The other plus side is the code and data needed would be a lot smaller and reusable. (will be able to compact all the data copy routines into one call)
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Cadan: CD :    My (first?!?) mod of the cadan engine for a not so demoified version of the game :HOLD

Cn2.2 Wireless Bridge : Still in the design phase.

Contest #9 Cn2.2 Ika Shmup


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