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Your Projects :: RE: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)

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Author: tr1p1ea
Posted: 23 Jan 2013 04:46:31 pm (GMT -5)

elfprince: Although i am aware of the different x-wing firing sequences i dont think ill implement them in this project, mainly because im lazy Razz.

Here is a screenie of how the HUD is layed out as such with speed, torpedoes and shields. I believe that the x-wing shields are also configurable fore and aft, and that you can transfer power from engine/lasers to shields and vice-versa ... but i think those are beyond the depth of this project also:



The tie-fighters with have some hull integrity but no shields also.

Each object in the engine has a chunk of data associated with it to describe things like shields and such Smile.

What i find exciting is that the movement routines mean that i can automatically make the 'torpedoes' track and hone-in on their targets by setting their target byte to a valid object. I havent implemented them yet but it is a pretty trivial task Smile.


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