Author: tr1p1ea
Posted: 22 Jan 2013 06:57:17 pm (GMT -5)
Implemented some basic shooting+collision checking:
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As it stands, different objects have different firing rates and firing 'sequences'. By firing sequence i mean xwing's shoot from 4 lasers in a pattern where-as something like a tie-fighter will only shoot from 2 lasers alternating ... if that makes sense?
Posted: 22 Jan 2013 06:57:17 pm (GMT -5)
Implemented some basic shooting+collision checking:

As it stands, different objects have different firing rates and firing 'sequences'. By firing sequence i mean xwing's shoot from 4 lasers in a pattern where-as something like a tie-fighter will only shoot from 2 lasers alternating ... if that makes sense?