Author: DJ_O
Subject: Re: [Contest #9] [z80 Grammer] Illusiat 11
Posted: 28 Dec 2012 09:57:56 pm (GMT -5)
![Shock]()
That said, it looks very nice so far. Will you add battle backgrounds? Also how will be the map format? Will it remain flat like the original game or will there be some work done to make it look more 3D-esque like FF games rather than Dragon Warrior? Maybe something like Zelda would be nice, with dynamic tiles, so it doesn't look too bland in large dungeons.
Also what would be nice is if you replaced menu-based areas (such as where you choose where to go and towns) with small maps to connect each areas, even if villages are kept simple like in ROL1/2.
Good luck (especially considering the game has about 15-20 hours of gameplay)!
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Eurodance/hardcore artist since 2002, power metal since 2010. Retired 83+ coder
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Subject: Re: [Contest #9] [z80 Grammer] Illusiat 11
Posted: 28 Dec 2012 09:57:56 pm (GMT -5)
yeongJIN_COOL wrote: |
something easier and shorter - Illusiat 11 |

That said, it looks very nice so far. Will you add battle backgrounds? Also how will be the map format? Will it remain flat like the original game or will there be some work done to make it look more 3D-esque like FF games rather than Dragon Warrior? Maybe something like Zelda would be nice, with dynamic tiles, so it doesn't look too bland in large dungeons.
Also what would be nice is if you replaced menu-based areas (such as where you choose where to go and towns) with small maps to connect each areas, even if villages are kept simple like in ROL1/2.
Good luck (especially considering the game has about 15-20 hours of gameplay)!
_________________

Eurodance/hardcore artist since 2002, power metal since 2010. Retired 83+ coder


