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Casio Prizm/FX Development & Programming :: RE: [LuaZM] Sprite compression

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Author: Tari
Posted: 19 Dec 2012 08:16:13 am (GMT -5)

Either approach will work, but I think decompressing them and using the built-in routine will be somewhat faster (since I believe it's implemented in C).
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Ask questions the smart way· タリ


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