Author: Compynerd255
Posted: 17 Dec 2012 12:54:19 pm (GMT -5)
That's probably the option I'll use. In fact, unless there's a point in the game where the sound is independent, I actually can't separate out the sound:
Code:
Basically, every time I add an equation to the system, I always have one too many unknowns, which means that unless I can obtain any one of the unknowns, I can't get the death crash sound by adding and subtracting waveforms.
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Posted: 17 Dec 2012 12:54:19 pm (GMT -5)
leafiness0 wrote: |
I'm sure if you look up the game music files on google, you'll find something. After all, the game used entirely open-source sprites and sound files. |
That's probably the option I'll use. In fact, unless there's a point in the game where the sound is independent, I actually can't separate out the sound:
Code:
x = death crash
y1 = standard music
y2 = mike tyson music
etc.
Z1 = final waveform 1 (known)
Z2 = final waveform 2 (known)
etc.
x + y1 = Z1
x + y2 = Z2
...
Basically, every time I add an equation to the system, I always have one too many unknowns, which means that unless I can obtain any one of the unknowns, I can't get the death crash sound by adding and subtracting waveforms.
_________________
Visit Betafreak Games: http://www.betafreak.com
Help Me Pay for College:
- Sign up for Fastweb through my referal link!